An over-familiar follow-up, maybe, however New Daybreak whittles away the tough edges of Far Cry 5 for one thing extraordinarily satisfying.
There is a not-so-small, cynical a part of me that simply needs to copy-and-paste my Far Cry 5 assessment proper right here and be finished with it.
Far Cry: New Daybreak boasts lots of the identical faces and locations you may bear in mind from Far Cry 5, however they’re spun by a special story. It is the identical map – albeit slightly truncated – however a lot of Hope County’s still-recognisable landmarks lie in ruins and are actually daubed a gaudy, neon pink. It performs in an virtually equivalent means, providing an virtually equivalent menu of story and aspect missions, together with an virtually equivalent collection of prepper stashes, outposts, and… effectively, you get the concept. Even recurring character Hurk Drubman Jr. can not help however remark that it feels as if we have by some means been right here earlier than.
I do not even know who New Daybreak is for, both. For those who like Far Cry video games – and I resoundingly put myself in that very camp – the pleasing rinse-and-repeat of fight and craftin’ and collectin’ means you have possible as not already picked up Far Cry 5, by which case it is laborious to suggest what is actually a carbon copy of it (albeit a smaller, neater one). And for those who do not like Far Cry? Nicely, for those who weren’t tempted by Far Cry 5, there’s nothing new for you right here, both. Which circles me again round to the unique predicament: simply who’s Far Cry: New Daybreak for precisely?
Regardless of that, I am unable to assist however love Hope County this time round. Ubisoft’s open, larger-than-life storied worlds at all times tickle part of me that many different video games simply cannot attain, and I am a sucker for these sniping-outposts, wrestling-wild-boars, oh-look-another-prepper-stash balls-to-the-wall adventures. The Far Cry sequence – like its stealthy sibling, Murderer’s Creed – is especially efficient at bundling in all of the issues that make me play compulsively too late into the night time, sending me scouring for collectables and looting stashes and liberating “only one extra” outpost till my eyes burn. And Similar to Far Cry 5, New Daybreak presents an abundance of mainly well-balanced story and aspect missions, missions that contain fetching and combating and bombastic chase sequences and spectacular cut-scenes. But it surely’s a well-worn template now, one we have seen loads of instances earlier than, each throughout the Far Cry sequence and past it, so for those who’re getting uninterested in it? Nicely, I would not maintain it in opposition to you.
However for those who’re not? Look, I do not wish to ship you out to purchase a sport that, in essence, already exists – that you have possibly already performed – however… however it’s potential that New Daybreak’s smaller, less complicated package deal simply could be the superbly proportioned Far Cry providing a few of us have been hoping for with Far Cry 5.
Set 17 years after a world nuclear disaster – yeah, that one – civilisation re-emerges right into a post-apocalyptic world. In a land with no regulation there is no such thing as a consequence, and shortly the survivors discover themselves… effectively, struggling to outlive. I do know; it is a story we have heard dozens of instances earlier than, and even Mickey and Lou – New Daybreak’s charismatic antagonists – and their band of not-so-merry Highwaymen aren’t fairly sufficient to make this oft-told story distinctive.
Possibly it is because of its extra manageable dimension, however New Daybreak feels significantly extra balanced than Far Cry 5. I by no means fairly clicked with the latter’s story and whereas, admittedly, I nonetheless really feel dangerously untethered from the previous’s protagonist – as soon as once more, there’s little emotional connection along with your mute, gormless avatar – however this solid is hotter by some means, and their plight all of the extra participating for it. And when you’ll see many one too many flashes of Vaas and Pagan in them, Mickey and Lou, too, are curious antagonists. The whole lot’s a lot the identical as Far Cry 5, however smaller in dimension and scope, with fewer bells and whistles but all the attraction.
I spent the primary dozen or so hours simply ready for the sport to disappoint me, by the way in which. I used to be ready for the bugs or the price range to chunk, to remind me that this was a price range title, a title that just about everybody I might spoken to had, like me, mistakenly categorised as DLC quite than a full spin-off in its personal proper. It did not occur, although. Do not get me unsuitable; there have been occasional glitches, and on a few events I needed to reload a checkpoint, however there was nothing substantive – nothing to fret about. It is shorter, sure, however not unacceptably so. And whereas we’re hardly ever removed from Ubisoft’s aggressive in-game purchases, I by no means felt the urge to pay-to-progress, both; I progressed simply high-quality in my very own time.
Curiously, New Daybreak introduces a small, stripped-back homebase, too. Prosperity is upgradeable, which implies you may take the spoils out of your captured outposts and determine the place finest to take a position and enhance. Anxious to get your fingers on that Rank three silenced sniper? Higher improve your weapons bench and expeditions facility, then. Fancy laying fingers on some fancy maps that’ll enable you to find hidden sources? Cartography’s the place for that. Better of all, although, it is not overly complicated.
Final time round, there was little enjoyable available with the perk system or homoeopathic stuff; I discovered the previous bloated, and the latter primarily ineffective. New Daybreak’s streamlined this now, although, and this too is to the sport’s profit. You’ll be able to immediately select from a modest however satisfying collection of perks proper from the off – it is not a ability tree as a lot as a ability menu – and the latter is used to resurrect your fallen Weapons for Rent. Oh, yeah – they’re again, too, by the way in which, however even these appear rather less clunky this time round. Yeah, Nana’s muttered musings about “hoodlums” grate earlier than I might need hoped, however I can reside with that given she touts an astonishingly highly effective – and silenced – sniper rifle…
There is a section part-way by – it is okay, I will not spoil it – by which I spent more often than not gazing open-mouthed on the surroundings quite than concentrating on the duty at hand, delighted to be trekking throughout such acquainted territory. And I get it; for some, that could be outrageously repetitive, however for me, it jogged my memory of why – away from the story and the mayhem – I liked my time in Hope County. Similar to its mother or father sport, what I really like most about New Daybreak is not its story or antagonists, however quite the wealthy, vibrant world that is been constructed across the bones of that story – a world that is simply begging to be explored.
It is true that with out Far Cry 5, we would by no means have had New Daybreak, simply because it’s true that for those who’ve performed the previous, you may give the latter a miss. But I am unable to assist however really feel my gaming equal of a spark of pleasure each time I occur upon a decimated New Eden shrine, or stumble throughout a well-known landmark. Far Cry 5 was my least favorite of sequence to date; New Daybreak, conversely – and maybe bizarrely – simply might need stolen the highest spot.